FluidNinja VFX Tools Now Support Heterogeneous Volumes in Unreal Engine 5.4
Andras Ketzer, the developer behind the FluidNinja Unreal Engine plug-ins NinjaTools and NinjaLive, has released an updated version of NinjaTools. This new version includes support for Heterogeneous Volumes in Unreal Engine 5.4.For those unfamiliar, NinjaTools is a 2D fluid simulation baking toolkit that generates 3D volumes and particles from small baked data assets, typically ranging from 1-4 MB. It offers a more efficient alternative to large VDB assets, which usually range from 100-400 MB.The latest version of FluidNinja VFX Tools includes:- A fluid simulator with real-time viewports- A Baking Tool to save density and velocity data to Flipbooks and Player-Materials- Heterogeneous Volume setups for Unreal Engine 5.4- Cloud Volume and Fog Volume setups- Niagara modules to sample baked fluid data and drive GPU particle systems- Flow map creation tools- Demo levels with over 100 use cases for both stylized and realistic VFXThe plug-in comes with detailed documentation available on the product’s page. You can also try NinjaTools before purchasing by downloading the Student Version for free on the Discord server.Learn more about FluidNinja VFX Tools and download it here. Don’t forget to join our 80 Level Talent platform and follow us on Telegram, Instagram, Twitter, LinkedIn, TikTok, and Reddit for breakdowns, the latest news, and amazing artworks.